Computing & ICT

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There has never been a more exciting time to think about the way in which emerging technologies can transform learning - Dan Hooper ICT Champion

At Berkeley we understand that a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.  We approach this by highlighting the cross-curricular links with mathematics, science and design & technology. Pupils are taught the principles of information and computational processing, and how this develops the building of systems that work within digital and physical environments.  An array of programming opportunities is presented to children throughout various stages across the school, allowing the pupils to advance and deploy their own coded creations.

With the ever-changing world we value the importance of ensuring pupils become digitally literate and attuned to the progression of the technological world. Children discover and develop their information technology skills to produce a range of programs, systems and digital content. The pupils are afforded the tools to digitally express themselves and their ideas through information and communication technology, whilst gaining the underlying importance of understanding eSafety as active participants in a digital world.

Key stage 1

Pupils will:

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions       
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies


Key stage 2

Pupils will:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact


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